Known Limitations

Known Limitations

A list of known limitations in Linework. Have a question? Please Contact me.

See the Discord Community to read additional support tickets and discussions submitted by users.

❗ WebGL

The WebGL is currently only supported for Wide Outline, Surface Fill, Edge Detection and Fast Outline. Soft Outline is not supported.

❗ Alpha Cutout

Alpha cutout is currently only supported for Soft Outline and Wide Outline. Fast Outline, Surface Fill and Edge Detection are not supported. See Alpha Cutout for more information.

❗ GPU Instancing

GPU instancing is currently only supported for Fast Outline, Soft Outline and Wide Outline. Surface Fill and Edge Detection are not supported. See GPU Instancing for more information.

❗ MSAA

Having Anti Aliasing (MSAA) enabled in the Universal Render Pipeline Asset may result in rendering artifacts. This will be resolved in a future update.

❗ VR support

VR is currently not supported. See VR for more information.

❗ 2D and Sprites support

Sprites and/or the URP 2D renderer are not currently supported See 2D and Sprites for more information.

❗ Temporal Anti-aliasing (TAA)

If the outline is set to render After Post Processing, the outline will jitter more than the rest of the scene.

❗ Volume System

This asset has not been designed to work together with the URP Volume System.

❗ Deferred Rendering

Linework is not compatible with the deferred rendering mode.

❗ Particles and Transparent Objects

See Particles and Transparent Objects for more information.

❗ Bleeding Outlines

See Bleeding Outlines for more information.

❗ Overlapping Outlines

See Overlapping Outlines for more information.

❓ Confused?

Need more information about any of this? Contact me.

⭐ Enjoying Linework?

Writing a review helps me out greatly! It helps the asset's visibility and supports me in the development of Linework! If you have a support question, check ⁠support instead. Thank you very much.

Write a review