Known Limitations
A list of known limitations in Linework. Have a question? Please Contact me.
See the Discord Community to read additional support tickets and discussions submitted by users.
β WebGL
The WebGL is currently only supported for Wide Outline, Surface Fill, Edge Detection and Fast Outline. Soft Outline is not supported.
β Alpha Cutout
Alpha cutout is currently only supported for Soft Outline and Wide Outline. Fast Outline, Surface Fill and Edge Detection are not supported. See Alpha Cutout for more information.
β GPU Instancing
GPU instancing is currently only supported for Fast Outline, Soft Outline and Wide Outline. Surface Fill and Edge Detection are not supported. See GPU Instancing for more information.
β MSAA
Having Anti Aliasing (MSAA) enabled in the Universal Render Pipeline Asset may result in rendering artifacts. This will be resolved in a future update.
β VR support
VR is currently not supported. See VR for more information.
β 2D and Sprites support
Sprites and/or the URP 2D renderer are not currently supported See 2D and Sprites for more information.
β Temporal Anti-aliasing (TAA)
If the outline is set to render After Post Processing, the outline will jitter more than the rest of the scene.
β Volume System
This asset has not been designed to work together with the URP Volume System.
β Deferred Rendering
Linework is not compatible with the deferred rendering mode.
β Particles and Transparent Objects
See Particles and Transparent Objects for more information.
β Bleeding Outlines
See Bleeding Outlines for more information.
β Overlapping Outlines
See Overlapping Outlines for more information.