Changelog

Changelog

Latest Version: v1.3.0

A look at the past releases of Linework, and what's ahead.

Jump to heading Roadmap

The roadmap can be found in the Discord Community in the feature-requests channel. If you have any feature requests or ideas, feel free to add them there.

Jump to heading Changelog

Jump to heading [1.3.0] - 2024-12-18

Added

  • Edge Detection: Added option to scale edge thickness with screen resolution
  • Edge Detection: Added option to fade edge color with depth
  • Edge Detection: Added section map support for particles
  • Fast Outline: Added smoothed normals baker allowing for rendering smoother outlines with fewer artifacts
  • Compatibility Window: Added check to detect outline overrides in the scene which break SRP batching
  • GPU Instancing: Added GPU instancing option for improved performance when rendering many different outline variants at once
  • Wide Outline: Added vertex animation support
  • Soft Outline: Added vertex animation support

Changed

  • Edge Detection: Reorganized settings
  • Edge Detection: Simplified debug view options
  • Edge Detection: Changed precision of section map texture from 8 bit to 16 bit precision

Fixed

  • Compatibility Window: Fixed styling for light mode of Unity Editor
  • MSAA + Soft Outline: Fixed rendering issues when MSAA is enabled for soft outline
  • MSAA + Wide Outline: Fixed console errors when MSAA is enabled for wide outline (rendering artifacts are still present!)
  • Surface Fill: Fixed rotation values not being applied correctly for texture patterns
  • Unity 6: Fixed stencil rendering issue

Jump to heading [1.2.6] - 2024-11-27

Fixed

  • Unity 2022: Fixed an issue with profiling samplers being created every frame, potentially causing a crash in builds

Jump to heading [1.2.5] - 2024-11-17

Added

  • Added BeforeRenderingTransparents as outline injection point

Jump to heading [1.2.4] - 2024-11-13

Added

  • Soft outline: Added scale-with-resolution option for soft outline resulting in better performance at higher resolutions

Fixed

  • Android: Fixed graphics format not being supported

Jump to heading [1.2.3] - 2024-11-09

Fixed

  • Edge Detection: Fixed edge detection not rendering on Unity 6000.0.22f1 or newer and Unity 2022.3.49f1 or newer

Jump to heading [1.2.2] - 2024-11-06

Changed

  • Edge Detection: Changed default background to clear instead of white

Fixed

  • Edge Detection: Fixed masking not working
  • Fixed potential UnassignedReferenceExceptions when outline/fill material was not assigned
  • Fixed package samples missing scripts and materials

Jump to heading [1.2.1] - 2024-11-03

Added

  • Added custom property drawer for rendering layer mask in Unity 2022

Fixed

  • Wide Outline: Fixed Wide Outline not working with render scales different from 1
  • Compatibility Check: Fixed error when using compatibility check in a project using a 2D renderer

Jump to heading [1.2.0] - 2024-10-25

Added

  • Wide Outline: Added alpha cutout support
  • Soft Outline: Added alpha cutout support
  • WebGL: Added support for WebGL (except for Soft Outline)
  • iOS: Added support for iOS
  • Added the SetActive method for enabling/disabling outlines through code

Fixed

  • Fixed typos

Jump to heading [1.1.1] - 2024-10-12

Fixed

  • Fixed a compilation error on older version of Unity 2022.3

Jump to heading [1.1.0] - 2024-10-07

Added

  • Added support for Unity 2022.3
  • Added support for Unity 6 with compatibility mode enabled
  • Added (experimental) support for the DOTS Hybrid Renderer
  • Compatibility Check: Added new compatibility check window to see if Linework will work with your project
  • Added option to create outline settings directly from within the renderer feature UI

Removed

  • Removed unused code
  • Removed old 'About and Support' window

Fixed

  • Fixed various memory leaks and unnecessary memory allocations

Jump to heading [1.0.0] - 2024-08-25

Added

  • Fast Outline: Added the Fast Outline effect for rendering simple outlines using vertex extrusion
  • Soft Outline: Added the Soft Outline effect for rendering soft and glowy outlines
  • Wide Outline: Added the Wide Outline effect for rendering consistent and smooth outlines
  • Edge Detection: Added the Edge Detection effect for rendering a full-screen outline effect that applies to the whole scene
  • Surface Fill: Added the Surface Fill effect for rendering screen-space fill effects and patterns

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