Surface Fill

Surface Fill

Surface Fill renders fills by rendering an object with a fill material.

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Jump to heading Configuration

The Surface Fill Settings object contains the settings related to this fill effect. Here are all of the settings explained. In Unity, each setting also has a tooltip which shows more information.

General Settings The general settings apply to the fill effect as a whole (with all sub-fills included).

Setting Description Additional Information
Stage Controls when the render pass executes.
Show In Scene View Sets whether to render the pass in the scene view.
Force Clear Stencil Force clear the stencil buffer after the render pass. Should normally not be enabled, but can be used if you notice unexpected interactions between different effects.

Fill Settings To add a fill, click on the Add Fill button. This will add a fill to the list. You can add as many fills as you want. See the Performance section for more information about the impact of adding fills.

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Each fill in the list is applied to objects that belong to the specified Rendering Layer Mask. See Outline Layers for more information about how the layer system works.

The fill settings apply to a specific fill.

Setting Description Additional Information
Layer The rendering layer(s) which will get a fill rendered for them. See Outline Layers for more information.
Render For which occlusion states to render the fill. See Occlusion States for more information.
Blend How to blend the fill with the rest of the scene.
Pattern The fill pattern that is used.
Color The color of the fill.
Texture The texture that is rendered as the fill.
Scale The scale/tiling of the texture that is used.
Channel The channel of the texture that is used.
Frequency The frequency of the pattern.
Density The density of the pattern.
Offset The offset of the pattern.
Rotation The rotation of the pattern.
Direction The movement direction of the pattern.
Speed The movement speed of the pattern.
Width The width of the glow.
Softness How sharp the falloff of the glow is.
Power The softness of the glow.

Jump to heading Fill Patterns

The Surface Fill effect supports 6 different types of patterns.

Solid, Dots, Stripes, Checkerboard, Glow and Texture.

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Custom pattern texture

By using the Texture pattern option, you can render whatever pattern that you'd like. There is a Channel setting which allows you to select which channel of the texture should be used for the pattern.

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💡 Tip! Free pattern packThe following free pattern pack by Kenney is a great source of various tiling patterns. Use the R channel to use the pattern as a surface fill.

https://kenney.nl/assets/pattern-pack

Pattern movement

Most of the patterns allow the movement to be controlled through the Direction and Speed settings. The Direction is a value in degrees between 0 and 360 where 0 is right, 90 is down, 180 is left, 270 is up and 360 is right again.

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Jump to heading Limitations

There are some known limitations that come with the implementation of the Surface Fill effect.

‼️ Fill CountYou can add a maximum of 8 fills.

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