Performance

Performance

ome best-practices and guidelines when it comes to performance.

πŸ’‘ Tip!

The ProfilerΒ andΒ Frame Debugger are invaluable tools to get an insight in the rendering process of your project. Each step of the outline/fill effect will be shown within the frame debugger so you can see what's going on.

Jump to heading Batching

Read gpu instancing for more information.

Jump to heading Mobile

Some performance tests were done on iOS using a base model iPhone 15.

Skinned Mesh Renderers

This scene consists of 50 animated skinned mesh renderers, with each time 4 types of outlines/fills applied. Screenshots are shown in the following order: surface fill, fast outline, soft outline, wide outline.

Performance-20241022202721715 Performance-20241022202722130
Performance-20241022202722491 Performance-20241022202722792

400 Outlines

This scene consists of 400 meshes, with each time 4 types of outlines/fills applied. Screenshots are shown in the following order: surface fill, fast outline, soft outline, wide outline.

Performance-20241022203431729 Performance-20241022203431383
Performance-20241022203430454 Performance-20241022203430876

900 Outlines

This scene consists of 900 meshes, with each time 4 types of outlines/fills applied. Screenshots are shown in the following order: surface fill, fast outline, soft outline, wide outline.

Performance-20241022204008067 Performance-20241022204007650
Performance-20241022204007099 Performance-20241022204006614

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