An overview of the features I’m currently working on. If you have any feature requests, feel free to reach out through the Discord and add the feature to the feature-requests channel (see Contact). I’m always open to suggestions.
Released
Features/fixes that have been released order chronologically.
See the Discord https://discord.com/invite/cFfQGzQdPn for additional planned features.
Todo
- Added smooth normals baking tool
- Added depth fade option for edge detection
- Improved masking options for edge detection
1.2.x
- Added alpha cutout support
- Added WebGL support
- Added iOS support
- Added Android support
- Added render scale support
- Added option to scale outline width with resolution
1.1.x
- Added support for Unity 2022.3
- Added support for Unity 6 with compatibility mode enabled
- Added (experimental) support for the DOTS Hybrid Renderer
- Added new compatibility check window
- Added option to create outline settings directly from within the renderer feature UI
- Fixed various memory leaks and unnecessary memory allocations
1.0.0
The initial version of Linework. Contains the following features
Each effect has an extensive range of settings such as which objects the outline is applied to, the visuals of the outline and the behavior of the outline.
Backlog
This asset is in active development. See the Discord’s feature-requests channel for a backlog of planned features.