Some best-practices and guidelines when it comes to performance.
[!tip] Tip!
The Profiler and Frame Debugger are invaluable tools to get an insight in the rendering process of your project. Each step of the outline/fill effect will be shown within the frame debugger so you can see what’s going on.
Read [[gpu instancing]] for more information.
Some performance tests were done on iOS using a base model iPhone 15.
This scene consists of 50 animated skinned mesh renderers, with each time 4 types of outlines/fills applied. Screenshots are shown in the following order: surface fill, fast outline, soft outline, wide outline.
This scene consists of 400 meshes, with each time 4 types of outlines/fills applied. Screenshots are shown in the following order: surface fill, fast outline, soft outline, wide outline.
This scene consists of 900 meshes, with each time 4 types of outlines/fills applied. Screenshots are shown in the following order: surface fill, fast outline, soft outline, wide outline.